Chapter 1

Updated 4 weeks ago by Shannon Macias

This is the first guide in our Chapters Series. If this is your first time using Enklu Cloud, check out our Web Editor article to become familiar with the interface. It is recommended to complete this Chapter 1 guide prior to embarking on Chapter 2. In this guide, you will learn basic asset transforms and hierarchy navigation in Enklu Cloud.

1) Locate and Launch Chapter 1

To get started, navigate to cloud.enklu.com in your web browser and log into your Enklu Cloud account.


Select Chapter 1 from the experience menu. Then press Load! to launch Enklu Cloud into the experience. (If you do not see Chapter 1 in your experience menu, contact Enklu support to be granted access.)


The page will take several seconds to load everything. When the page has completely loaded, you should see the hierarchy panel on the left, properties on the right, and the canvas in the center with a grid, text, and some assets.


2) Adjusting the Camera

Try adjusting the camera's position to better see all the pieces of the experience. You can zoom out using the scroll wheel on your mouse. You can pan the camera by pressing and holding the scroll wheel / middle mouse button while moving your cursor.


In addition to zooming and panning, you can also rotate the camera by pressing and holding the right mouse button while moving your cursor.


3) Getting Started

This tutorial is split up into 5 parts: Position, Rotation, Scale, Hierarchy Management, and Element Creation. You can complete each step in any order as they do not rely on each other. However, this guide will walk through these steps in the listed order.

First, expand the nodes in the hierarchy on the left by clicking the triangles. You can individually select each of the elements in the scene. Your selection will be shown in the canvas so you can see where everything is and how it all fits together.


4) Position

Center your camera around the Position section in the canvas and expand the Position Practice element in the hierarchy. You will see 2 nested elements under Position Practice: HOLO Target and Snail. Click on the Snail element and you will see the snail selected in the canvas. On your selection, you will see 3 colored arrows. These arrows are part of the position transform gizmo:

  • The red arrow corresponds to moving along the X axis
  • The green arrow corresponds to moving along the Y axis
  • The blue arrow corresponds to moving along the Z axis

At the center of the transform gizmo, there are 3 square planes:

  • The red square corresponds to moving along both the Y and Z axis
  • The green square corresponds to moving along both the X and Z axis
  • The blue square corresponds to moving along both the X and Y axis

Hovering your cursor over any of the parts of the gizmo will cause that piece to turn yellow. When the part you want to select is yellow, click with the left mouse button and drag to move the gizmo, and in turn, the element you have selected. When you release the left mouse button, the element will stay at the position you leave it.

Try using these position transforms to line the Snail up with the HOLO Target. Remember you can also adjust your camera to help you align the two elements.

As you are repositioning your object, you may decide you would like to undo one of your actions. At the top of the Web Editor, the Edit drop down menu lets you undo or redo a previous action you've made in your experience. Alternatively, instead of using this drop down menu, there are hot keys available: [CTRL] +[Z] will undo an action, [SHIFT] + [CTRL] + [Z] will redo the most recently undone action.


5) Rotation

Center your camera around the Rotation section in the canvas and expand the Rotation Practice element in the hierarchy. You will see 2 nested elements under Rotation Practice: HOLO Target and Tortoise. Click on the Tortoise element and you will see the Tortoise selected in the canvas. On your selection, you will see the position transform gizmo. To switch to the rotation gizmo, you can click on the rotation symbol at the top of the canvas, or you can press [W] which is the rotation hotkey.


On the rotation gizmo, you will see 3 colored lines and 1 white line around the entire gizmo:

  • The red line corresponds to rotation around the X axis
  • The green line corresponds to rotation around the Y axis
  • The blue line corresponds to rotation around the Z axis
  • The white line corresponds to rotation around the vector between the camera and the element

Clicking anywhere else on the gizmo that isn't one of these lines will let you rotate in any direction freely around its origin point.

Try using these rotation transforms to line up the Tortoise with its HOLO Target. Remember you can also adjust your camera to help you align the two elements.


6) Scale

Center your camera around the Scale section in the canvas and expand the Scale Practice element in the hierarchy. You will see 2 nested elements under Scale Practice: HOLO Target and MedMushroom3. Click on the MedMushroom3 element and you will see the MedMushroom3 selected in the canvas. On your selection, you will see the rotation transform gizmo. To switch to the scale gizmo, you can click on the scale symbol at the top of the canvas, or you can press [E] which is the scale hotkey.


On the Scale gizmo, you will see 3 colored cubes and 1 white cube in the center.

  • The red cube corresponds to scaling along the X axis
  • The green cube corresponds to scaling along the Y axis
  • The blue cube corresponds to scaling along the Z axis
  • The white cube corresponds to scaling evenly in every direction

Try using these scale transforms to line up the MedMushroom3 with its HOLO Target. Remember you can also adjust your camera to help you align the two elements.


7) Hierarchy Management

Center your camera around the Nesting section in the canvas and expand the Nesting Practice element in the hierarchy. You will see 4 nested elements under Nesting Practice: 1 Toad Group (PARENT) and 3 PinkToad (CHILD). Clicking on each of these elements, you will see that Toad Group (PARENT) is empty, meaning it has no asset, while the 3 PinkToad (CHILD) each have a toad asset.

To nest the 3 PinkToad (CHILD) elements under the Toad Group (PARENT) element, click and hold with the left mouse button on a PinkToad (CHILD) element. Then drag the element slightly to the right. You will see a blue box appear. Keep dragging the element to the right until you see the blue box indent itself to the right, then you can release the left mouse button.

If you nest all 3 PinkToad (CHILD) elements in this manner under Toad Group (PARENT), you should now be able to select Toad Group (PARENT) and see that it is no longer empty; all 3 toad assets are selected in the canvas.

Try using the transform tools on the Toad Group (PARENT) to see how they affect a group of elements instead of just an individual element.


8) Element Creation

Center your camera around the Creation section in the canvas and select the Creation Practice element in the hierarchy. You will see this element selection appear in the canvas, but there is no asset because the element is empty (just like the Toad Group (PARENT) element was empty). To create an asset nested under this Creation Practice element, click the 3 dots on the right side of the element to open the element menu. Click Create, then click Asset to create a new empty asset element.


In the Asset Library, you will see many asset categories in a list on the left. Click on the Aquatic category and search for an Octopus asset. When you find the Octopus, click on the asset using the left mouse button and drag it to the Asset section of the element in the inspector. Alternatively, you can also drag the asset directly to the element in the hierarchy.

You will see a white bounding box while the asset loads into the scene. Once it has finished loading, you can use the transform tools to adjust the asset the same way you transformed all the assets earlier in this tutorial. Additionally, you can swap out the Octopus asset for any asset you wish by dragging a new asset to the element.


Congrats! You have reached the end of Chapter 1! You are now equipped with the knowledge to use basic transform tools, select and nest elements in the hierarchy, and create asset elements.


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